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Archive for October, 2012

Use of open source in universities is a no brainer. Finland leading the way w/ example:

Graduate students in Finland solve real problems with open source software |

On the future of gaming > VentureBeat

“Big Fish and WildTangents that pioneered casual gaming and hidden objects are thriving with what’s perceived to be an outdated model. That content is showing up in new places now. It’s adapting to where consumers are.”

Kinda Meta: evrby wants to know evrby thoughts

People are desperate to get more information on the pulse of the nation and they are searching on @Yahoo! for all things related to polls — Yahoo! Search Data (@YahooSearchData)

What Causes Behavior Change?

Focusing on the moment:

Fogg’s Behavior Model shows that three elements must converge at the same moment for a behavior to occur: Motivation, Ability, and Trigger. When a behavior does not occur, at least one of those three elements is missing.

For the longer haul:

For the longer haul an incremental approach seems to work for urbanism in Copenhagen, Jan Gehl speaks to it here:

Gamified social good solutions.

Here are some examples of people using  gamified systems to help social purposes.

Targeting low income kids with health games: (

Compete on energy savings with your neighbour

Earn points for recycling.

Or not sure where to start? “get personalized suggestion for steps to take and products to use. Compare and share points earned with friends and family. Stay motivated. Have fun!”:

Also, here is an idea that won a prize over at :

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